Topic > Genre Games - 2191

In 2006, video games became the most dominant media source in America. They're a great source of entertainment, but gender differences exist in video games, and it's important to consider stereotypes because of how society downgrades one gender over another. Video games were once considered “just for boys” and represent the most male-dominated entertainment, in terms of players, audiences and representation of characters in games (Zorrilla). Many aspects constitute gender studies on video games, such as the possibility of playing as a male or a female, the physical appearance of the character, the role of the characters, the mechanics of the game and the way of playing itself. The collected research represents both a “corporate exposure” and an “internal colonization” of the genre in video games (Connell 69, Millet 25). Key figures and games have strong effects in shaping people's perspectives on gender roles. Iconic figures like Lara Croft are used to determine whether gender roles exist in video games. Her identity in pop culture is seen as both a sexist dream and a feminist icon. His character's role takes human-character interaction to a new level. Before Lara Croft, the common stereotype for women was the “Damsel in Distress” or the object of desire for the male hero. Women are consistently underrepresented and not much has been done to address this problem. Feminist and patriarchal theories will be a bricolage to deconstruct video games and to see apparent gender in and out of electronic entertainment. According to research, past results find males to be more dominant than females in all aspects of games. They show “a leadership position” in gaming culture over women (Connell 77). Video game review research provided "about 75%" more feedback...... half of the paper ......how gender stereotypes of masculine and feminine ideals will change, but the growing trend of negative elements towards women is vanishing. A more positive view of women is growing with the current generation of consoles. Many ads have focused on the woman taking control of the couch. Video games are presenting a new “gender arena” of gender representation, in which players can either consciously or unconsciously represent a particular or mixture of genders (Connell 74). Gender is not the only theory to be witnessed in games, as other theories about race and class can be considered. Games are of different genres to choose from and the highly interactive nature of video games presents a challenge to all forms of entertainment. The embodying idea of ​​gender towards femininity should be practiced, while the attitudes and actions of masculinity should be interpreted.