Here, to move forward, he must take a step back. If he wants to get somewhere quickly, he must walk patiently. What he considers common makes no sense to the characters in Wonderland. The first person he meets is the Red Queen, who is shaped like a large chess piece. The Red Queen babbles on about the girl's bad manners before explaining that they are all playing a game of giant chess and that Alice can take on the role of the White Queen's pawn if she wishes. There are seven more squares she must cross to win and become Queen. To end the game, Alice must reach the eighth square. As Alice makes her way through each square, she encounters various characters and creatures who provide obstacles for her to overcome. These characters vary in absurdity, each with a different set of challenges. There are Tweedledee and Tweedledum, who torment Alice with riddles. They worry her by claiming that she is merely an imaginary figure in the Red King's dream and that once she awakens she will cease to exist. Soon after leaving Panco Panco and Panco Panco, Alice meets the White Queen, with whom she forgets her previous discomfort. Eventually he meets other characters, such as the Hatter and the Hare. The White Knight and, consequently, a Red Knight, vie for the right to hold her prisoner. However, as it turns out, the White Knight's definition of "prisoner" involves very little confinement beyond being forced to travel with him to the next space. Alice, as she passes through each square, discovers new ways of thinking and recognizes other points of view. He begins to understand the logic of his world and how it applies in Wonderland. Alice, however, also begins to question her own existence and whether or not Tweedledee and Tweedledum are right.
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