Video games make young people more violent. Young people are becoming less sociable. Poor metabolism is linked to playing video games. There are many reasons why people believe that video games should be banned, but they are definitely not just made to have a negative impact on physical and mental health. Obviously video games are not meant to make a person more violent. Who would want that? Despite all the controversy, the benefits are as many as the negatives. Would it shock you if I told you that video games reduce stress and anxiety, improve problem-solving skills, and encourage creativity? Say no to plagiarism. Get a tailor-made essay on "Why Violent Video Games Shouldn't Be Banned"? Get an Original Essay The stereotypical “gamer” is a teenager who sits and plays games for hours on end. Many people would associate being antisocial with this. But according to scientists, if you are part of the 44% of the world's gaming population, you will in fact have surprisingly amazing problem solving skills, develop an ability to think quickly and have pinpoint accuracy. Problem solving revolves around 4 main areas: learning from mistakes, practicing hard, trying different things, and experimenting with a variety of problems and solutions. Isn't it funny how all four are connected to video games! Everyone makes mistakes in games. Would it be fun without it? If I acquired everything at once the game would become repetitive and too easy. Usually you would lose all your “lives” and try again. But how can you correct your mistake? You would find a better solution. But for every solution there is normally a problem to overcome first. This makes the game more challenging since people are so determined to reach the next “level”. Unfortunately, this is where games become addictive and intense practice begins. But did you know that the saying “practice makes perfect” is actually very true. Anyone who is passionate about gaming knows that intense practice can be extremely rewarding. Players are climbing the ranks and improving problem solving skills without even realizing it. For example, although “Call Of Duty” can be quite bloody and violent, it can improve visual attention and spatial intelligence skills. This can lead to better results in science and mathematics. Games like “Forza” and “Grand Theft Auto” almost force you to make decisions under pressure since there is sometimes a time limit. Playing fast-paced games regularly can be helpful in real-life situations. Multitasking, driving, reading small print, and, oddly enough, keeping track of friends in a crowd are all benefits of playing video games. Despite stories of people destroying controllers or breaking screens out of frustration, believe it or not, playing video games is a means of reducing stress and anxiety. Have you had a hectic day at school or work? Then video games could be the answer to releasing your anger. According to CBS News, playing video games puts you in a good mood because it releases endorphins that give you a feeling of pleasure. You feel like you're achieving something. In a recent study, 47% of 1,000 players said that performing well in a video game had a positive impact on their life off-screen. This proves that video games are an effective stress reliever as almost half of the respondents benefited from gaming. Video games are beneficial for children with ADHD as they may find it easier to take out their anger on a character in a violent video game instead of hurting someone in real life. It is said that video gamesthey may soon become as relaxing as yoga and meditation. Plus, video games aren't just about who can beat who, blood and gore. Creativity can play a huge role in benefiting young people. It can come to think about problems creatively or to be creative in general. It is especially older generations who attribute a negative impact to video games. I don't think they quite understand how they are really helpful and only glimpse what their kids are glued to. Therefore they have a wrong perception of it. There are many games that encourage children to create. For example, an obvious one, "Minecraft". Although this game has become less popular in recent years, I believe it was the stepping stone to making games more creative. "Minecraft" allows you to build your own little world entirely out of cubes. It's so simplistic. Yet effective. It almost pushes you to think outside the box when designing and you are also free to create whatever you want! If you search online for “creations that people have made on “Minecraft”; it's mind-blowing, from identical replicas of cathedrals in King's Landing or an entire city from "Game of Thrones" made entirely out of cubes. It's definitely a skill. Take a look at "Fornite" for example. With over 200 million people playing this game worldwide, this game has become so popular because it combines violence and creation. I have the feeling that often in schools "creative" projects, especially artistic ones, have very rigid phases and blocked processes that do not allow you to express your true creative side. I absolutely believe that video games are a way to stimulate your creativity if perhaps you are not a particularly artistic person. Please note: this is just an example. Get a custom paper from our expert writers now. Get a Custom Essay Overall, I believe that video games are very beneficial for human health. Game creators face a lot of criticism when creating their games due to the negativity and violence that surrounds them. No one seems to think about the positive impacts that are largely ignored. But why? Are people just trying to make an argument about something that has balanced positives and negatives? It has been shown by researchers at the University of York that there is actually no evidence to support the theory that games make players more violent. This is why I think it's important to let people and especially parents know that they aren't that bad after all. Now it's your turn. Try playing. Try it. Don't overdo it, but moderate play within limits is definitely a way to improve skills. Works Cited Ferguson, C. J., & Colwell, J. (2018). After all, isn't it worth it? Cross-sectional and prospective data on the influences of violent video games on aggression, visuospatial cognition, and mathematical ability in a sample of youth. Journal of Youth and Adolescence, 47(3), 605-617.Granic, I., Lobel, A., & Engels, R. C. (2014). The benefits of playing video games. American Psychologist, 69(1), 66-78. Green, C. S., & Bavelier, D. (2006). Effect of action video games on the spatial distribution of visuospatial attention. Journal of Experimental Psychology: Human Perception and Performance, 32(6), 1465-1478. Griffiths, M. D., Kuss, D. J., & Ortiz de Gortari, A. B. (2017). Video games as therapy: an updated selective review of the medical and psychological literature. International Journal of Privacy and Health Information Management, 5(2), 71-96. Kowert, R., & Oldmeadow, J. A. (2015). Playing for social comfort: Playing online video games as a social accommodator for insecurely attached people. Computers in Human Behavior, 53, 556-566. Kutner, L., & Olson, C. (2008). Grand theft, 7(1), 1-9.
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